The first thing I did when starting up the game is go straight into a custom battle. And as usual, I decided to minimise…. This was a big mistake.
Minimising caused the sound in the game to break and have a constant crackle.. The only solution to this was restarting the game.
Shouldn’t a simple thing like this have been picked up in development? Minimising is such a common thing and hardly a hard to repeat bug.
Then finally my friend was ready to start a co-op campaign game, so I rebooted the game and joined his lobby… This seemed quick and simple with a easy to understand interface..
Once we was in the game, it took a while to load, but I won’t complain about that as it’s a massive world.
I did my turn and so did my friend. We then had to wait for the AI to finish their moves. It felt like 5 or so minutes just for it to finish the AI moves.. This isn’t acceptable. Understandably it will take a while with the number of AI in the game, but with the previous game Shogun 2, that took a while to cycle the AI moves, but it was within a acceptable time frame. The issue will only become more frustrating as you’ll eventually just want to end your turn straight away while waiting for things to build. Waiting for 5 minutes each time would drive any person up the wall.
We eventually came to our first battle.
Even with having less troops than the enemy, we seemed to be winning. This was a open-battle (In the middle of nowhere). Unfortunately the developers have ruined the entire game due to the fact that in the battle, you have to defend a point in marked with a flag.
Think of a real world battle in some random open land. What strategic reasons are there to defend a little bit of land from the enemy invading. The little bit doesn’t provide any advantage in the battle.
All of the previous Total War games don’t force you to defend any one bit of land other than when defending your village/town/city. In a open battle, the player should be able to freely settle up in any bit of land within the map to hold their position and win the fight, not be forced to hold a point that serves no purpose.
Not only with battle issues, it seems that out of the 3 battles we were put in, the game crashes/loses connection at the end of it in multiplayer. This is a company that has developed multiple games of the same genre now and had more or less the same issue at launch on each game. Would you not expect the company to learn from mistakes and fix this issue for launch? Or perhaps even start a beta to fix issues like this before release?
Currently I can live with the multiplayer issues, but the feature where you’re forced to defend a point in a open battle ruins the game completely for me. This one thing alone forces me to want a refund on the game. Players should be able to battle on the field they are given without defending a worthless flag. The game used to be about winning with troops, but now it’s about winning by sitting on a flag preventing the enemy from capturing it. Total War never used to be a Capture the Flag game and never should be.
Due to this, I’m giving the game a 6.5 as it’s completely ruined the game for me.
This is a quote from a user on the Total War forums.
I have to say that although I’m very excited by many many aspects of the game, this capture the flag is a really bad design decision.
When I heard that we had battle maps that related to the campaign maps topography, i got excited. When I first went into a defensive battle in mixed terrain and found I had a large hill behind me, and a grass plain in front, I was excited. Yes, I could defend from the hill!
No. The computer had generated the flag in the middle of the grass plain!
I mean that is just poor design, really.
I ignored the flag and set my troops up on the hill in any case. The enemy which outnumbered me sent most of his troops after me on the hill. but sent a couple over to the flag. Of course, defending on the hill, I was having a farily successful fight against larger numbers. Except then the countdown clicked down and the AI won !